Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Hard surface artist James Ritossa has shared a free breakdown of how he created his roof tiles in Substance Designer. It’s not a step-by-step tutorial, but you can still learn something from it.
There are two options here:
Option 1 (free): 1 video breaking down the artist’s process of procedural material creation.
Option 2 ($5): video breaking down the artist’s process of procedural material creation and a SBS file to follow along.
If you need the normal to roughness substance node, you can find it here.
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