Substance Painter 2.5.2 Released
The latest build features a number of fixes.
Substance Painter 2.5.2 is here! Allegorithmic has presented a new build of its popular texturing toolkit. Check out its long list of fixes and one known problem.
UPD: It appears that v.2.5.3 is already out with one more fix.
Fixed
- [Baker] Crash when baking with specific meshes
Known Issue
- [Mac] Particles can create texture corruption in some cases
Fixed
- [Tool] Wacom tablet don’t work on Linux
- [Tool] Black artifacts when using the smudge tool
- [Bakers] Baking fail if Match By Name is used with a cage
- [Bakers] Ambient Occlusion broken when baking with Normal Map only
- [Shelf] Generic filters don’t handle alpha properly (Contrast/Luminosity, Highpass, etc.)
- [Viewport] Performance issue when loading a project with shadows enabled
- [Viewport] Dithering issue in 3D View on MacOS
- [Viewport] Particle previews incorrectly displayed when color profile is enabled
- [Iray] Crash when switching project back to OpenGL if Iray failed to initialize
- [IRay] Glossiness is ignored when rendering SpecGloss shader/mdl
- [Shader] Spec/Gloss shader doesn’t match Iray and SD
- [Shader] sRGB conversion different from linear to sRGB LUT conversion
- [Shader] Incorrect rendering when loading project with outdated shaders
- [Shader] “pbr-coated” shader doesn’t work anymore
- [Export] Some channels are still exported even if not present in the texture set
- [Layers] Blending mode “normal map inverse detail” doesn’t work on grayscale channels
- [UI] Issue on “Color selection window” with HDPI monitor and display zoom at 150%
Known Issue
- [Mac] Particles can create texture corruption in some cases
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