Substance Painter Update: Layer Instances and More
Subscribe:  iCal  |  Google Calendar
Marina Del Rey US   10, Dec — 13, Dec
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Duacan
14 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Substance Painter Update: Layer Instances and More
22 November, 2017

Allegorithmic has announced another update for Substance Painter. Complex projects need multiple texture sets, so the team decided to introduce Layer Instances, but that’s not all. 

Here are details on the release from the company:

Layer Instances

The new Layer Instances feature lets you share the content of one or several layers across multiple texture sets. This means that different texture sets can now share a single unified layer stack, reducing dramatically the time spent on the look development phase when working on complex assets. The feature is flexible enough so that you can share the full layer stack or only specific layers and folders, giving you the ability to increase productivity while still maintaining good performance on large projects.

For game developers, this means new ways to texture by removing the barrier of texture sets and allowing you to work on multi-material assets in a unified way, no more copy-pasting materials from one piece of armor to the other.


Updated Live-Link Plugin with Unreal Engine 4 Support!

The Substance Painter Live-Link plugin has been updated and now supports both Unity and Unreal Engine 4.

All you have to do is update your UE4 Substance plugin from the Epic Marketplace. Right-click on any mesh in your Content Browser and click the “Send to Substance Painter” item in the list (make sure Substance Painter is already running in the background).

A live-link will be created between the two apps and anything you do in Substance Painter will automatically be reflected in your Unreal Engine 4 project. When saving, your Painter project file will be saved in your Unreal project, letting you send the model back to Substance Painter at any time during production and iterate while avoiding the time-consuming export and import steps.

New Content

This new version of Substance Painter includes 20 new procedural materials which go from classic chainmails to plastic patterns and wood materials. A load of additional variations can be created for unique and custom content in any project.

This release also adds 40 new grunge maps, expanding the ranges of possibilities for creating more complex and realistic materials. Some of these grunges are also procedural, which also allows for creation of new variations.

Sketchfab Exporter Improvements

The Sketchfab Exporter has been updated to allow draft publishing, letting you iterate on the same project rather than creating a new one with each export.


The update also brings another portion of bug fixes and other minor improvements. The full list will be available here. Join a livestream on Thursday, November 23 to learn all about the update.

Leave a Reply

Be the First to Comment!