Animation: Deep Learning vs Traditional Methods

Slava Smirnov and Gleb Sterkin discussed the use of their machine learning-based software to optimize the animation process in the CG world, compared other solutions for animation, and talked about financial cost and time for the production. 


Slava Smirnov & Gleb Sterkin

Published on

Nov 19, 2020

Tapping into the Possibilities of Houdini and UE4

Roahith Rajendiran talked about his experience of working with Houdini and UE4 and designing procedural tools, development of the ideas, lighting experiments, challenging aspects of the work and solutions to them.


Roahith Rajendiran

Published on

Aug 27, 2020

Insight into Game Programming in the Industry from Firas Hosn

Firas Hosn, AI Game Programmer and Mentor at CG Spectrum, shares his experience of working on games in large teams and self-aware AI development as well as gives his tips to those who want to join Ubisoft's technical team.


Firas Hosn

Published on

Aug 04, 2020

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