Ruslan Kapustin from Skywell Software talked about Wizzzi, AR game-based loyalty program for retailers and discussed the use of gamification as a tool to achieve business goals.
Slava Smirnov and Gleb Sterkin discussed the use of their machine learning-based software to optimize the animation process in the CG world, compared other solutions for animation, and talked about financial cost and time for the production.
Max Schulz gave an in-depth look at the development of GAN-based approaches, showcased their implementations in concept art, and talked about the future of the technology with Joel Simon, the creator of Artbreeder.
Simon Verstraete shared a beginner-friendly tutorial on how to generate procedural crystals in Houdini covering the base shape, different kinds of noises, the mountain node, and masks.
Roahith Rajendiran talked about his experience of working with Houdini and UE4 and designing procedural tools, development of the ideas, lighting experiments, challenging aspects of the work and solutions to them.
Firas Hosn, AI Game Programmer and Mentor at CG Spectrum, shares his experience of working on games in large teams and self-aware AI development as well as gives his tips to those who want to join Ubisoft's technical team.
Charlotte MacKie tested Rizom-Lab Virtual Spaces and reviewed the advantages of the software that can greatly accelerate the process of UVing.
Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.
Xsens team talked about Xsens MVN Animate, their time-proven motion capture software used in different fields by Epic Games, Ninja Theory, The Mill, and other clients.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Recreating American McGee's Alice in ZBrushGreat work!·
Tokyo Night Scene in Unity: Tips and TricksStarbucks is "Starbucks" (alphabets) in Japan...
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