Articles
The Unity Shaders Bible Author on How the Digital Art Industry Has Changed Over the Past 10 Years
To celebrate 80 Level's 10th anniversary, we spoke to Technical Artist and author of "The Unity Shaders Bible", Fabrizio Espíndola, about his artistic journey and how the industry has changed over the past decade.
Fabrizio Espindola
20 February 2025
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Fluid Flux Developer Showcases Impressive New Water Simulation
Unreal Engine works magic in Krystian Komisarek's hands.
Gloria Levine
19 February 2024
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"The Unity Shaders Bible" Author on Using Unity For Technical Art
The author of "The Unity Shaders Bible", Fabrizio Espíndola, explained how he got into technical art 10 years ago, discussed shader creation in Unity, and shared some advice on how to stand out professionally.
Fabrizio Espindola
19 February 2024
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Unity For Technical Art: Advantages, Tools & Workflows
Technical Artist Kacper Szwajka told us how he shifted from concept art to technical art, spoke about the advantages of Unity when it comes to his work, and shared some details about the recently released guide on GPU-boosted run-time procedural placement on terrain in Unity.
Kacper Szwajka
12 February 2024
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Look How You Can Set Up Underwater Lighting in Unreal Engine 5
Stef Bracke talked about the Azurean Depths project, sharing how the underwater environment was created with Unreal Engine's PCG and detailing the creation process behind caustics, lighting, and post-process stages.
Stef Bracke
29 November 2023
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BroadLeaf: Developing a Real-Time Solution for Rendering Trees
Tencent America's Yixin Hu has told us about BroadLeaf, a real-time solution for rendering large-scale forests, explaining how it handles data compressions and texture baking, discussing LOD transition, and comparing the tech to UE5's Nanite.
Yixin Hu
29 August 2023
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Creating a Scaffolding Generator for Unreal Engine in Houdini
Akio Inagaki has shared a comprehensive breakdown, detailing the working process behind the Houdini-powered procedural scaffolding generator, explaining how instancing was used, and revealing how procedural materials were integrated.
Akio Inagaki
14 June 2023
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Developing a Simple Foliage Tool in Houdini
Technical Artist Youmna Sahab told us how and why the Foliage Tool was created, revealed the workflow behind the project, and shared some tips and tricks for aspiring Houdini Artists.
Youmna Sahab
28 June 2022
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Tech Tips on Stylized Scenes in Unreal
Junliang Zhang shared a technical art portfolio presentation, talked about shaders, and showed a lot of material blueprints for working in Unreal Engine.
Theodore McKenzie
28 April 2021
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Recreating the Drawing Mechanic from Half-Life: Alyx in Unity
Daniel Santalla explained how he set up the mechanic that allows the player to draw on a blackboard in VR and how it can be done with the glass surface similar to the effect in Half-Life: Alyx.
Daniel Santalla
23 February 2021
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