TexTools for Blender
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Latest comments
by Tudor Whiteley
2 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

by Assignment help
10 hours ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/

by Matthieu CHOLLET
21 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

TexTools for Blender
10 January, 2018
News

Check out a free add-on for Blender called TexTools. Basically, it is a huge collection of UV and texture related tools from the creator of the original TexTools for 3dsMax.

TexTools is a free addon for Blender with a collection of UV and Texture related tools. Back in 2009 I released the Original TexTools for 3dsMax. Currently this is an early development release and more features will be added in the future. Most of the tools are context sensitive or perform 2 actions at once.

Features: 

Align Edge Aligns the UV island to the current UV edge selection
Rotate 90 Rotate the UV island 90 degrees and align to previous bounds
Align Verts/Faces Align selected edges/ verts to the bound’s direction. Or align UV islands in face mode to the bounds direction.
Sort H/V Align, sort and line up UV islands horizontal or vertical in one action.
Iron Faces Unwraps selected viewpoert faces Face mode into a single UV island. This is often a quicker approach of unwrapping as opposed to marking the boundary edges (mark seams).
Select similar Selects similar UV islands based on the UV island input selection and matching UV Island topology.
Select Overlap Collects all UV islands that overlap each other and select of each group all except for one island.
Select Island Bounds Selects the edge bounds of all UV Islands in the 3D viewport.
Checker Map Assigns a checker map to the selected object or cycles through 2 checker maps. When a checker map is assigned it changes the view to texture mode.
Reload Textures Reload all textures in the current blend file

Download

You can find details on the installation process and some instructions here

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1 Comment on "TexTools for Blender"

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bartek
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bartek

Super addon. Thanks!

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