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The Art of Hellblade by Dan Attwell

Check out some of the amazing work Dan Attwell did for the newest game from Ninja Theory.

Environment Artist Dan Attwell has been making games since 1999. He works at Ninja Theory Ltd as Principal Environment Artist and creates amazing stuff for the game Hellblade. We hope he can give a little breakdown of how he created those amazing scenes, what assets and material he uses and how he renders all that in Unreal Engine. Meanwhile, take a look at the scenes, and spread the word if you like them!

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You may not notice but the ground looks pretty realistic, especially mud and dead leaves. Awesome textures! 

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You can find more of his works on Artstation.

An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO, etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

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