The Winter 2018 CGMA Student Gallery is ready for everyone to see!
In this interview with Jerad Marantz, we touch on some of the questions relating to working in film, games, and education.
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.
Parag Ponkshe did a beautiful breakdown of his complex VFX, which he created for the Riot Creative Contest 2017.
Igor Vagun talked with the developers behind BATTLE BIT about the development process of Low-Poly Tactical Shooter with Hardcore elements.
Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!
We talked to Lindsay Jurgensen of Radial Games about moving this physically-based game from browser to VR.
We’ve talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.
- 1Google's New Approach to Image Super-Resolution
- 2Pixar Has Released RenderMan for Blender
- 3Making The Legend of Zelda-Inspired Environment in 3ds Max & Unreal
- 4Genshin Impact Character Shader for EEVEE
- 5Lollo, a Tool That Can Pixelize 3D Animations
- 680 Level Ratings: Best YouTube Channels With Unreal Engine Tutorials
A New AI-Tool That Will Change Movie Dubbing ForeverAll I have now is motion picture, sound and my brain screaming at me t...·
Creating a Stylized Medieval Town in 3ds Max, Substance & UnrealReally love the breakdown!! Awesome·
Riot Games Releases An Album of Copyright-Free Lo-Fi MusicThanks a lot for sharing, it's a really really great set of music...·
80 Level Ratings: Best YouTube Channels With Unreal Engine TutorialsLeaving out PrismaticaDev seems like a great omission to this list. Su...·
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