The Winter 2018 CGMA Student Gallery is ready for everyone to see!
In this interview with Jerad Marantz, we touch on some of the questions relating to working in film, games, and education.
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.
Parag Ponkshe did a beautiful breakdown of his complex VFX, which he created for the Riot Creative Contest 2017.
Igor Vagun talked with the developers behind BATTLE BIT about the development process of Low-Poly Tactical Shooter with Hardcore elements.
Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!
We talked to Lindsay Jurgensen of Radial Games about moving this physically-based game from browser to VR.
We’ve talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.
- 1The Texturing Pipeline in Substance Tools for Cyberpunk 2077
- 2Tutorial on GPU Lightmass in Unreal Engine 4.26
- 3New Sony Division To Reimagine Music With Unreal Engine
- 4Recreating Wingman from Apex Legends in Maya and Substance Painter
- 5Flight Simulator Gameplay vs Real-Life Footage
- 6Free Tutorial: Creating Realistic 3D Moss
Passage des Princes: Working on Modular Scenes in UE4This is such an amazing course you had.
Congrats for all you did.·
Creating a Cinematic Trailer for the Population Zero Gamegreat story and work!)·
The Texturing Pipeline in Substance Tools for Cyberpunk 2077Your image viewer is absolute trash.·
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
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