The Winter 2018 CGMA Student Gallery is ready for everyone to see!
In this interview with Jerad Marantz, we touch on some of the questions relating to working in film, games, and education.
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.
The Porto Indie Studio has updated Hyper Gods, their second Steam title, adding a great number of new features.
Parag Ponkshe did a beautiful breakdown of his complex VFX, which he created for the Riot Creative Contest 2017.
Igor Vagun talked with the developers behind BATTLE BIT about the development process of Low-Poly Tactical Shooter with Hardcore elements.
Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!
We talked to Lindsay Jurgensen of Radial Games about moving this physically-based game from browser to VR.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
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