logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

The Future of Destruction in Unreal

It was quite difficult not to get excited about the new destruction system in Unreal presented at this year’s GDC.

It was quite difficult not to get excited about the new destruction system in Unreal presented at this year’s GDC. The team presented something truly stunning with Marvel level of destruction. Let’s have a closer look at the system with a talk from GDC.

“In this talk by Matthias Worch, Jim Van Allen, and Michael Lentine during GDC 2019, you’ll get a first look at the future of physics and destruction in Unreal Engine, starting with 4.23. Check out the features that give creators the tools they need to build highly interactive worlds that can be dynamically fractured, shattered, and demolished,” states the destruction.

The future looks quite bright, and we can’t wait to get our hands on the new system. Still, it’s quite early to discuss its performance and the way it will work in projects. Share your thoughts on the talk in the comments below.

ENVIRONMENT PROP MASTER MATERIALS FOR UE4
Save yourself endless time and technical hurdles in the material editor, with my pack of Prop Master Materials for UE4!

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more