for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
Eurogamer published a great new piece, devoted to architecture in The Last Guardian. Its author Gareth Damian Martin discussed some of the pecularities of Fumito Ueda’s style and the influences, which shaped his work.
The Last Guardian follows the similar approach to level design, which made ICO and Shadow of The colossus so awesome. There’s a bunch of towering buildings, open areas, and huge architectural elements. Gareth finds similarities to the Aztec, Rajasthan, Teotihuacan architecture.
Still, the one biggest reference and inspiration remains the same for ICO and The Last Guardian – the works of Giorgio De Chirico. It’s the very dream-like art of De Chirico, that makes Ueda’s new game feel so magical.
Another point of reference are the works of Gerard Tringac. The influence of this artist could be noticed in the way architecture was shaped in The Last Guardian. With all the windows, spaces and intricate details.
The last biggest influence is Francesco Piranesi and his series Imaginary Prisons. These amazing paintings do look like a lot of the levels in the game.
To learn more about these influences – read the original article.
Author: Kirill Tokarev