The creator utilized modular assets, Megascans, and photogrammetry techniques to set up the environment.
Created as a side-project in the artist's spare time, the scene was set up using a combination of custom-made modular assets, modeled with Blender and textured in Substance 3D Painter, Megascans, and photogrammetry techniques. Additionally, the author used Unreal Engine 5 for rendering and lighting.
And here are some of the assets used for the scene:
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