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The Last of Us Online Was "Very Close to Done" Before Cancellation

Former game director on The Last of Us Online, Vinit Agarwal, said in a recent interview that the game was "very close to done" at about "80% completion" and was well-received internally. He didn't know about the cancellation until just 24 hours before the public announcement.

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The Last of Us Online Cancellation

New details have emerged about the canceled multiplayer project set in The Last of Us universe, suggesting the game was much further along than many people previously thought.

According to former Naughty Dog game director Vinit Agarwal, during an interview with Lance E., The Last of Us Online was around 80% complete at the time of its cancellation in 2023, following roughly seven years of development.

Despite its cancellation, the project was reportedly “doing really, really well internally” and considered “very close to done,” indicating it had reached a late production stage with strong internal reception.

The decision ultimately came down to resource allocation, reportedly. Naughty Dog was faced with a choice between continuing development on the multiplayer title or prioritizing its next major single-player project.

The origins of The Last of Us Online are closely tied to a broader industry shift during the COVID-19 pandemic, when publishers—including Sony—invested heavily in online and live-service experiences.

One of the more surprising aspects of the report is how far along the project was at the time of cancellation. With development spanning close to seven years and reaching approximately 80% completion, the game had already gone through significant iteration, content production, and internal validation.

As Agarwal explained in the interview, the studio chose to focus on what has historically defined it: narrative-driven single-player experiences. However, Agarwal is working on a new independent game that could carry on some of those ideas, allegedly.

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