The Mapbox Unity SDK Launched
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Latest comments
by derjyn@gmail.com
5 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
6 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

The Mapbox Unity SDK Launched
6 March, 2017
News
The Mapbox Unity SDK has finally been launched. One easy to use package brings global real world map layers, search, and directions to location-based games and AR/VR applications. Generate open worlds for location-based games or simulate real world action tapping into layers of buildings, streets, places, water bodies, elevation, and aerial imagery. You can also use traffic based directions to guide players, or use geocoding to search for places and display location names in your game.

Download the Mapbox Unity SDK 

Unity character ready to battle on city gridBuild open world location-based games, with real world place data.

Mt. Fuji with characters running

Build navigation meshes with real world terrain data like Mt Fuji in this example.

Section of the globe with raised elevation for mountains

Close up on a sandy terrain with raised mountain range

Satellite imagery of valleys and rivers

Combine elevation layers and satellite to explore our beautiful planet.

Voxelized worlds. A panoramic view of Crater lakeGenerate Minecraft-inspired worlds from real world terrain and land use data.

Light grey scaled New York City with 3D buildings and central park

Combine carefully crafted Mapbox Studio styles like this hand drawn design with 3D building data.

Dark grey cityscape with orange traffic pattern

Integrate our Geocoding and Directions API’s to find places and route between them.

Red green and orange traffic lines in dark cityscape

Use traffic layer for color coding and vehicle traffic generation.

Tan and blue building faces with window details

Use generative textures on buildings to quickly build Sim City like experiences with real world map data.

Source: Mapbox

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