That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.
The Mapbox Unity SDK has finally been launched. One easy to use package brings global real world map layers, search, and directions to location-based games and AR/VR applications. Generate open worlds for location-based games or simulate real world action tapping into layers of buildings, streets, places, water bodies, elevation, and aerial imagery. You can also use traffic based directions to guide players, or use geocoding to search for places and display location names in your game.
Build open world location-based games, with real world place data.
Build navigation meshes with real world terrain data like Mt Fuji in this example.
Combine elevation layers and satellite to explore our beautiful planet.
Generate Minecraft-inspired worlds from real world terrain and land use data.
Combine carefully crafted Mapbox Studio styles like this hand drawn design with 3D building data.
Use traffic layer for color coding and vehicle traffic generation.
Use generative textures on buildings to quickly build Sim City like experiences with real world map data.