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The Procedural Art of Niels Prayer

Take a look at some of the amazing procedural things Niels Prayer is doing with Houdini.

Niels Prayer is a French VFX supervisor and director. he worked with a lot of special effects companies over the years, including Supamonks Studio Framestore and llumination Macguff. During those years he contributed to a number of big projects, including Robocop 2014 and Minions.

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Over the last couple of years, he’s been working on his personal projects, which involve a great deal of procedural 3d assets with Houdini.

He works extensively with motion design. It involves a lot of high-quality animations and high-poly models, which deform and change shape. He has a real talent for building top notch procedural elements. What’s especially cool about Nielse’s works is that they show a lot of organic elements. He works on that border between digital and real worlds.

Be sure to check out some of his works below.

WINTER

BLOSSOMS

WITNESS

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ETHER

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THE MOUNTAIN CHESS PASS

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THE CORE

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MEETING

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The greatest thing is that none of Nielse’s knowledge is secret. He eagerly shares his ideas and techniques with the world. Apart of doing little interview with 80.lv, he also recorded a tutorial on building the amazing BLACK PYRITE stone. It’s an amazing look into the technical possibilities of Houdini.

Ultimate River Tool is powerful and easy to use component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades and interactions with physical objects (buoyancy). All you need is to make a spline at your map and configure it scales.

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