The Pyramids of Assassin's Creed Origins
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, Mar — 24, Mar
Anaheim US   23, Mar — 26, Mar
San Jose US   26, Mar — 30, Mar
Washington US   30, Mar — 2, Apr
Latest comments

Just updated it!

Why didn't you share the URL to sign up in the article

OMG! this is awesome!

The Pyramids of Assassin's Creed Origins
26 November, 2017

Petar Zvezdanov, an artist from Ubisoft Sofia, shared a closer look at the beautiful pyramids of Assassin’s Creed Origins. What was the main challenge here? Performance, of course! The team had to make marvelous structures as low poly as possible to make the game work on all platforms.

During the development of AC: Origins, at Ubisoft Sofia I worked on the pyramids in the game – mainly 3d modules consisting of baked props from high poly meshes as well as textures . I used Zbrush and Substance Designer for the stone blocks and the eroded rock decals covering the pyramids that the player can use as a grabbing ledge.The main challenge here (due to the enormous size of these landmarks ) was to make the baked props such as stone blocks as low-poly as possible to ensure good performance on any platform.

Petar Zvezdanov 

You can find more details on the production process here

Source: ArtStation

Leave a Reply

Be the First to Comment!