god i wish that were me
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Petar Zvezdanov, an artist from Ubisoft Sofia, shared a closer look at the beautiful pyramids of Assassin’s Creed Origins. What was the main challenge here? Performance, of course! The team had to make marvelous structures as low poly as possible to make the game work on all platforms.
During the development of AC: Origins, at Ubisoft Sofia I worked on the pyramids in the game – mainly 3d modules consisting of baked props from high poly meshes as well as textures . I used Zbrush and Substance Designer for the stone blocks and the eroded rock decals covering the pyramids that the player can use as a grabbing ledge.The main challenge here (due to the enormous size of these landmarks ) was to make the baked props such as stone blocks as low-poly as possible to ensure good performance on any platform.
You can find more details on the production process here.