Homeworld is one of the best game developed by the peoples of canada, and i use to play this game one of the best gaming chair of canada, which is andaseat.
Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.
There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!
Let’s have a look at another useful talk from GDC on story maps and their role in terms of narrative design.
“In this 2016 GDC talk, academic Jay Taylor-Laird explains how to more effectively use a story map as a creative and analytical tool when making narrative games,” states the description. In fact, the talk might quite unusual compared to other GDC videos we’ve shared in the past, yet the concepts discussed in the talk are crucial for any game.
Yeah, you can always rely on gameplay, visuals, or some other elements, but you always have to keep in mind the narrative aspect of your game. So, let’s learn more about story maps which are important when it comes to creative and analytical processes.
Make sure to discuss the talk in the comments below.