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The Witcher 3's Hanged Man's Tree Recreated in Unreal Engine 5

Gabe Tandy showcased an impressive new scene inspired by The Witcher 3's iconic location.

Quixel Photogrammetry Artist Gabe Tandy, known for creating highly-realistic large-scale environments, has unveiled an amazing new scene. This time, the artist reimagined The Witcher 3's Hanged Man's Tree, offering a new version of one of the game's most iconic locations. According to the author, the environment was made using Blender, Gaea, Megascans, DaVinci Resolve, The Grove 3D, and rendered in real-time with Unreal Engine 5.

If you would like to learn more about Gabe's working process, we also recommend checking out our interview with the artist, in which he talked about the work process behind The Grasslands project, explained how he achieved realistic lighting, and spoke about the advantages of the Megascans library.

You can see more of Gabe's stunning artworks here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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