Sean Gause keeps improving his upcoming Western-themed survival horror game Hear Tell of Hauntings, and the game is slowly shaping up from all the little details he takes care of.
A month ago, he added door opening and kicking animations, and now, you can enjoy the mesmerizing glass material made for the bottles you can break in the game. The HDRP transparency shader makes it look great, even though most players will likely never take time to examine the prop so closely (just ignore the label not coming through when you turn the bottle.)