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This Amazing Fluid Simulation Add-On For Blender Gets Updated

Specoolar has unveiled Cell Fluids 1.5, featuring enhanced textures, an updated simulation algorithm, and more.

3D Artist and Game Developer Shahzod "Specoolar" Boyhonov has released Cell Fluids 1.5, a new and improved version of the recently-launched Geometry Nodes-powered fluid simulation add-on for Blender Eevee and Cycles.

For those unaware, Cell Fluids is a powerful plug-in that allows its user to create interactive semi-realtime fluid simulations in Blender 3.6 LTS and Blender 4.0. The developer himself describes the simulations the add-on can create as 2.5D, explaining that they are based on the scene's height field and simulated in 2D grid mesh with displacement applied to it.

The upgraded version of the toolset comes with better visuals and updated textures, an enhanced simulation algorithm, new tools for simulating small splashes, and more controls (foam, noise displacement, splashes, effectors). It also introduces Dynamic Grounds, which can be animated in real-time and used to generate waves and block/unblock fluid.

The add-on also features:

  • Fast interactive semi-realtime fluid simulations.
  • Realistic fluids.
  • Lightweight and not resource-intensive.
  • Works with both Eevee and Cycles.
  • Baking any state of the fluid to static mesh with Flow Map.

To help you get started with Cell Fluids, the author has also shared a comprehensive piece of documentation explaining how to install the add-on and providing an overview of its features and tools. You can download Cell Fluids 1.5 by visiting Shahzod's Blender Market page.

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