Substance 3D's Head of Visual Development Giovanni Nakpil showcased a fantastic, highly detailed crate made using non-destructive primitives, a new feature now available in the stable version of Substance 3D Modeler. After building in 3D Modeler, he exported the mesh to Substance 3D Painter for texturing, animated with Maya, and then finalized it in Cinema 4D using Redshift.
Check out more of Giovanni Nakpil's experiments with Substance 3D Modeler: