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This New Shopkeeping Sim Is Like Cyberpunk 2077 Meets Papers, Please

Probably Stolen turns retail work into a dystopian struggle involving contraband, corrupt factions, suspicious customers, rising rent, and rogue AI hiding behind human faces.

What if the bureaucratic suspicion of Papers, Please unfolded inside a grimy pixel-art world resembling Cyberpunk 2077? That is the basic appeal of Probably Stolen, a new shopkeeping simulator in which every customer, product, and transaction could create another problem for your struggling business.

Developed by Montreal-based Questing Goose Studio and published by tinyBuild, Probably Stolen is now available for PC through Steam. The game normally costs $19.99, with a 10% launch discount available during its first two weeks.

Players manage a store on the lower levels of a dystopian space station, buying, inspecting, crafting, and reselling goods that may not have been acquired legally. Staying in business requires balancing profit against the possibility of inspections, raids, contaminated products, angry factions, and customers whose intentions may be considerably more dangerous than their shopping lists suggest.

The Papers, Please comparison becomes especially clear at the counter. Customers may be ordinary residents, criminals, revolutionaries, security personnel searching for evidence, or rogue AI-augmented individuals impersonating humans. Players can approve transactions, refuse service, report suspicious visitors, or deliberately look the other way when doing so benefits the business.

Every decision affects more than an individual sale. Reporting a criminal could earn favor with station security while damaging a potentially valuable relationship elsewhere. Selling compromised merchandise may produce some immediate credits but harm the shop’s reputation, reducing the number of paying customers who visit later.

Players can begin as a gunsmith, chemist, water merchant, farmer, fence, or impoverished shopkeeper starting from almost nothing. These are more than cosmetic starting classes: each product category introduces its own economy, equipment requirements, customers, regulations, and potential disasters. Weapons attract inspections, while contraband creates the risk of raids and demands somewhere secure to hide it.

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The game’s roguelike pressure comes from an increasingly aggressive landlord. Rent continues to rise regardless of whether business has been good, forcing players to take larger risks as their expenses grow. One illegal bust, contaminated shipment, or poorly judged purchase can erase a successful run and cost the player their shop.

Probably Stolen has already found a substantial audience. According to tinyBuild, its demo attracted more than 660,000 players, accumulated a 98% positive Steam rating, and approached 40,000 concurrent users during Steam Next Fest. The publisher also reports that the game collected more than 500,000 wishlists before launch.

Those numbers have translated into an exceptionally strong debut. SteamDB recorded more than 86,000 concurrent players on launch day, while Probably Stolen reached second place on Steam’s top-sellers chart. SteamDB Its Next Fest demo had already separated itself from the event’s crowded field, sustaining tens of thousands of simultaneous players throughout the week. Steam release timing and market data

Probably Stolen originally began as a solo project created by Bei Ning Pan before expanding to include four artists and three audio developers. It evolved from a shelved turn-based space-station crawler called Space Looter, with Pan citing Space Station 13 and Papers, Please among its principal inspirations. steamcommunity.com

Questing Goose plans to continue expanding the game after launch with additional starting scenarios and an extension to its central storyline. Probably Stolen is available now on Steam.

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