Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Marianna Yakimova shared a time-lapse video of the production process behind her take on the character of Thandie Newton from Westworld. The artist used ZBrush to sculpt all the little details and you have to admit that the final results are quite amazing.
I used Zbrush for sculpting, it took me around 3 days of close studying and around a month to produce this video.
It is my first experience, so I welcome all comments and propositions how to improve myself in future.
Here are the final results:
What are your thoughts on the final portrait? What could she improve?