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Tips on Creating Materials for Hand-Painted Textures in SD

Learn more with these tips for Substance Designer shared by Pedro Damasceno.

An Environment Artist Pedro Damasceno has released several tips and tricks that will help you get better at Substance Designer. According to the author, he took advantage of the #Mayterials hashtag to study Substance Designer a bit more and create bases that could aid in the production of handpainted textures.

"The idea was to produce 1 material per day and learn at least 1 thing per day, to help new users of Substance Designer I will put some small tips that can demystify the complexity of the program," comments Pedro. "Each render is using only Diffuse and Height. These were made entirely in Substance Designer and rendered in Marmoset Toolbag 3."

Creating Simple Stones:

Creating Irregularity in Stones:

Creating Color Variation with BrushWork:

"Building" a Bake Workflow:

Creating Irregularities in Highlights:

Creating Simple Cracks:

We highly encourage you to visit Pedro Damasceno's ArtStation page to learn more about his workflow in Substance Designer or to ask him about the program's intricacies. And don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO, etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

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