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TLoU-Inspired Environment Made With Megascans & UE5

Check out the latest scene made by Senior Lighting Artist Pasquale Scionti.

A Senior Lighting Artist at Treyarch Pasquale Scionti has released a new scene created using Unreal Engine 5, SpeedTree, and Megascans and heavily inspired by The Last of Us 2. A new UE5's tool Lumen was used to create the dark and atmospheric mood of the scene, trees are from SpeedTree and Mawi, and Megascans HDR lighting with physical based values added a settle Direction Light and Volumetric Fog.

Ever since Unreal Engine 5 was released, Pasquale Scionti has been creating more and more fantastic and atmospheric scenes using Lumen and Nanite. You can take a look at some examples below and check the artist's ArtStation page

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This pack can help you get that realism that 3D often lacks with various different water stains captured from real surfaces.

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