Thank you so much for this. I was into this https://akinator.ooo/ issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys with regards
Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
Custom shaders are user-created, downloadable extensions to Toolbag’s material system. They help you add extra functionality, speed up your workflow and create nifty special effects. Check out a library with a number of excellent shaders created by the Marmoset community.
Art by Sanna Nivhede
Here are some examples for you to decide:
The Channel Display shader enables you to pick various texture channels to display, similar to the layers breakdown in Marmoset Viewer. This shader provides a handy way to render out multiple passes for map breakdown shots.
DETAIL NORMAL RGBA
The Detail Normal RGBA shader provides four slots for tiling micro detail normal maps and a splat mask to control where each detail map is shown. This shader is especially useful for cloth, skin and environment assets like rocks or terrain.
The Flipbook shader enables you to load an animated sprite sheet texture. This is especially useful for creating effects like fire or explosions.
The Fresnel shader creates an effect that highlights the silhouette of objects, which can be useful for faking rim lighting or other stylized effects.