what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?
https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft
9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
Custom shaders are user-created, downloadable extensions to Toolbag’s material system. They help you add extra functionality, speed up your workflow and create nifty special effects. Check out a library with a number of excellent shaders created by the Marmoset community.
Art by Sanna Nivhede
Here are some examples for you to decide:
The Channel Display shader enables you to pick various texture channels to display, similar to the layers breakdown in Marmoset Viewer. This shader provides a handy way to render out multiple passes for map breakdown shots.
DETAIL NORMAL RGBA
The Detail Normal RGBA shader provides four slots for tiling micro detail normal maps and a splat mask to control where each detail map is shown. This shader is especially useful for cloth, skin and environment assets like rocks or terrain.
The Flipbook shader enables you to load an animated sprite sheet texture. This is especially useful for creating effects like fire or explosions.
The Fresnel shader creates an effect that highlights the silhouette of objects, which can be useful for faking rim lighting or other stylized effects.