That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
Check out another nice guide on mixing Redshift and Houdini from Tim van Helsdingen. The 1,5-hour tutorial focuses on building corrosive acid effect.
And here is the final result:
Inspired by the awesome erosion effect by Dave Stewart I wanted to see if I could create a similar effect.
So I made some acid that burns through a metal plate. Pretty happy with the way it’s working.
I’m using vdb erode in a sopsolver/solver which is driven by the flip sim.
Using another sop solver to create a wetmap to drive erosion materials in redshift. Using curvarure for worn edges, and the new triplanar projection to map the textures/normal maps. Overall it was 3 materials blended together for the metal.
Make sure to check out other guides from the artist here.