It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Check out another nice guide on mixing Redshift and Houdini from Tim van Helsdingen. The 1,5-hour tutorial focuses on building corrosive acid effect.
And here is the final result:
Inspired by the awesome erosion effect by Dave Stewart I wanted to see if I could create a similar effect.
So I made some acid that burns through a metal plate. Pretty happy with the way it’s working.
I’m using vdb erode in a sopsolver/solver which is driven by the flip sim.
Using another sop solver to create a wetmap to drive erosion materials in redshift. Using curvarure for worn edges, and the new triplanar projection to map the textures/normal maps. Overall it was 3 materials blended together for the metal.
Make sure to check out other guides from the artist here.