Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
Check out another nice guide on mixing Redshift and Houdini from Tim van Helsdingen. The 1,5-hour tutorial focuses on building corrosive acid effect.
And here is the final result:
Inspired by the awesome erosion effect by Dave Stewart I wanted to see if I could create a similar effect.
So I made some acid that burns through a metal plate. Pretty happy with the way it’s working.
I’m using vdb erode in a sopsolver/solver which is driven by the flip sim.
Using another sop solver to create a wetmap to drive erosion materials in redshift. Using curvarure for worn edges, and the new triplanar projection to map the textures/normal maps. Overall it was 3 materials blended together for the metal.
Make sure to check out other guides from the artist here.