If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?
this will be just perfect for my scene
Check out another nice guide on mixing Redshift and Houdini from Tim van Helsdingen. The 1,5-hour tutorial focuses on building corrosive acid effect.
And here is the final result:
Inspired by the awesome erosion effect by Dave Stewart I wanted to see if I could create a similar effect.
So I made some acid that burns through a metal plate. Pretty happy with the way it’s working.
I’m using vdb erode in a sopsolver/solver which is driven by the flip sim.
Using another sop solver to create a wetmap to drive erosion materials in redshift. Using curvarure for worn edges, and the new triplanar projection to map the textures/normal maps. Overall it was 3 materials blended together for the metal.
Make sure to check out other guides from the artist here.