It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Nazar Noschenko has shared a step-by-step guide to generating braids inside Blender. The tutorial will show you the full process of creating high-quality hair, so look no further.
Hey guys! I’m happy to share with you my new character Puma.
In the tutorial I’m gonna show how to create braid in Blender. Hope you find it helpful.
Concept by the amazing Mijin Jeon.
Here are some more shots of the final work: