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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
The UIW 3D Animation and Game Design channel on YouTube shared a new guide to working with layers, masks, and generators inside Substance Painter. The tutorial shows a way of mixing Substance Painter 2018.1 and Maya 2018, so take some time to learn painting tricks.
Using Substance 2018.1 and Maya 2018, this tutorial shows how to prepare a model for painting in Substance Painter, and how to use Masks in ways beyond manually painting. Specifically, we look at Generators as a masking tool.
Did you find the guide useful? Share your thoughts on the video in the comments below.