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Tutorial: Lighting Game-Ready Sci-Fi-Themed Scene In Unreal Engine 5

Pasquale Scionti collaborated with NVIDIA to demonstrate the process of baking lightmaps and lighting a sci-fi interior.

If you're a regular visitor to 80 Level, you've likely come across the impressive work of Pasquale Scionti, a seasoned Lighting Artist known for his contributions to projects like Call of Duty: Vanguard and Senua's Saga: Hellblade 2. Now, you have the opportunity to learn directly from the master in a tutorial video created in collaboration with NVIDIA.

Pasquale will take you step-by-step through his process of creating a sci-fi-themed scene, offering valuable insights into lighting techniques that can be applied to video game development. The artist is using Unreal Engine 5.3 and the VDB steam from JangaFX's EmberGen.

Take a look at the walkthrough of the final scene and get a close-up view of some stunning renders:

Pasquale Scionti

Pasquale Scionti

Pasquale Scionti

Pasquale Scionti

Pasquale frequently experiments with the latest features of Unreal Engine 5 and shares the results of his work. You can check out his concept gameplay for The Witcher 4, a gloomy swamp environment, a Silent Hill-inspired game prototype, an eerie abandoned hospital, a scene inspired by Death Stranding, a P.T.-like hall, and the most recent Cyberpunk-inspired scene with Lumen, MegaLights, and hardware ray tracing enabled, along with an alternative version that doesn't use Lumen.

See more of his work on ArtStation, and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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