Ghislain Girardot, a 3D Artist and an expert on all things digital water, has released a new tutorial that will help you make your Unreal Engine 5-made liquids look even more realistic. This time, the creator provided a breakdown of Evan Wallace's technique for creating caustics, explaining how to set up a real-time caustics shader in UE5 using the DDX/DDY partial derivatives, showing how the materials for the shader were set up, and more. Additionally, the author has shared the shader's project files, which are available for free via Ghislain's Patreon.
You can check out more of the author's in-depth tutorials by visiting Ghislain's YouTube page. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.