3D Artist and Generalist at Blender Studio Simon Thommes has recently shared a new comprehensive tutorial, offering a closer look at Blender 3.5's new and improved hair system and explaining how to use it to create procedural fur.
In case you missed it, the Blender Foundation has recently released Blender 3.5, bringing tons of updates and new features to their all-in-one open-source 3D software. One of the release's most notable features was the enhanced version of the software's Geometry Nodes-powered curves-based hair system, which enables you to quickly and easily create any kind of hair, fur, or grass.
In the tutorial, Thommes provided a thorough introduction into the software's new procedural hair grooming system and explained how to freely stack and combine procedural operations to create a highly detailed procedural fur setup using the new node-based workflow. You can check out the full tutorial attached above or by clicking this link.
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