Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
SideFX has shared a video that will show you how to use the motion vector ROP. The guide also gives a brief overview of the material setup in UE4 and goes into some of the details regarding how to calculate a useful vector in texture space.
You can download the latest motion vector ROP from the development branch of Game Development Toolset on GitHub by SideFX.
Not enough? You can find more info about motion vectors and creating a UE4 material in this tutorial by Klemen Lozar: Frame Blending with Motion Vectors