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Tutorial: Physically-Based Cel Shading In Unreal Engine 5

Senior Technical Artist Jumpeter presented a new cel-shading technique for Unreal Engine in a video breakdown and provided the project files.

Yes, achieving satisfactory NPR results with Unreal Engine indeed poses a lot of challenges due to its structure and rendering pipeline.

In this video, Jumpeter breaks down the most common method for creating toon-looking renders in Unreal Engine 5, outlining its shortcomings. Following this, he offers a new cel-shading approach that doesn't break the physically-based rules of the engine, accompanied by a few tricks to improve the image and re-purposing elements as the outlines to work better with this new concept.

This tutorial's final result can be downloaded on the artist's Gumroad page. You can get the Outlines Filter by clicking this link.

Jumpeter

Jumpeter

We also encourage you to check out Jumpeter's videos that delve into the topics discussed in this guide:

Visit Jumpeter's YouTube channel for more amazing educational content and support him on Patreon if you like his work. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

Perfect to speed up your dragon creation! Get your horns, scales and spikes while they are flaming hot!

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