Neil Bettison has shared a quick video tutorial on a cool Houdini modifier that will let you save time on retopology.
Tutorial: Reducing Polygon Count in Houdini
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- Anonymous user
It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based.
In order to get quads from non quad geometries you need to try the Voxel node.0Anonymous user
·4 years ago· - thedms
This clearly deserved an article...
0thedms
·4 years ago·