Tutorial: Sci-Fi Scene Production
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by Assignment help
2 hours ago

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by Matthieu CHOLLET
13 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
22 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Software & Tools
Tutorial: Sci-Fi Scene Production
25 August, 2017
Tutorial

Joe Garth returns with another video tutorial, which shows a quick way to build a cinematic scene in Cryengine.

Crytek’s senior cinematic artist Joe Garth shows a very cool workflow, which allows to quickly build a very neat sci-fi scene. He goes into the smallest of details, talking about the kitbash usage, use of Megascans and Quixel SUITE 2. As always Joe likes to go into the smallest details of modeling, creation of maps, working with materials and, of course, setting up the scene in Cryengine.

If you’ve missed the previous tutorial from Joe, you can check it out over here.

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1 Comment on "Tutorial: Sci-Fi Scene Production"

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Nicolas
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Nicolas

Great job by Joe and Crytek. I hope that Cryengine gets a chance to compete in the Unreal and Unity dominated game engine market. It has vastly improved over the last year.

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