logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Newsletter
Advertiseplayer
profile_loginLogIn

Joe Garth

Senior Cinematic Artist

Brushify Guide: Building a Level in 1 Hour with World Creator

Joe Garth has shared a new video tutorial on Brushify. Using World Creator, the artist discussed some of the Brushify workflows used to create a tropical island environment in real-time in Unreal Engine 4.

Joe Garth

22 August 2019

Add bookmark

Upgrading Landscapes with Brushify

Joe Garth gave a talk on his tool Brushify, recent updates and various packs for it.

Joe Garth

25 July 2019

Add bookmark

Assembling Scenes With A New Brushify Pack

Joe Garth has shared his latest experiment with assembling example scenes for the new Brushify – Natural Roads pack.

Joe Garth

15 May 2019

Add bookmark

Brushify – Multi-Biome Landscape Shader

Joe Garth gave a talk on the biggest update to his terrain library.

Joe Garth

26 September 2018

Add bookmark

Tutorial: Sci-Fi Scene Production

Joe Garth returns with another video tutorial, which shows a quick way to build a cinematic scene in Cryengine.

Joe Garth

25 August 2017

Add bookmark

Tweaking Megascans: Tips and Tricks

We’ve talked with Joe Garth from Crytek about different tweaks and adjustments you can do with Megascans in Cryengine.

Joe Garth

24 August 2017

Add bookmark

Making a Music Video in Cryengine

Joe Garth talked about the way he created an amazing 3d environment for the music video of the song he recorded and produced. Nice take on lighting and work with Megascans.

Joe Garth

20 June 2017

Add bookmark

Realistic Environments in Cryengine

Joe Garth shared some of the amazing workflow details, which helped him to fit scanned assets into the digital landscape.

Joe Garth

09 June 2017

Add bookmark

Tweaking Megascans for Games

Cinematic artist Joe Garth talked about the way he experiences with Megascans in Cryengine environment.

Joe Garth

03 April 2017

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more