Joe Garth
Senior Cinematic Artist
Brushify Guide: Building a Level in 1 Hour with World Creator
Joe Garth has shared a new video tutorial on Brushify. Using World Creator, the artist discussed some of the Brushify workflows used to create a tropical island environment in real-time in Unreal Engine 4.
Joe Garth
22 August 2019
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Upgrading Landscapes with Brushify
Joe Garth gave a talk on his tool Brushify, recent updates and various packs for it.
Joe Garth
25 July 2019
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Assembling Scenes With A New Brushify Pack
Joe Garth has shared his latest experiment with assembling example scenes for the new Brushify – Natural Roads pack.
Joe Garth
15 May 2019
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Brushify – Multi-Biome Landscape Shader
Joe Garth gave a talk on the biggest update to his terrain library.
Joe Garth
26 September 2018
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Tutorial: Sci-Fi Scene Production
Joe Garth returns with another video tutorial, which shows a quick way to build a cinematic scene in Cryengine.
Joe Garth
25 August 2017
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Tweaking Megascans: Tips and Tricks
We’ve talked with Joe Garth from Crytek about different tweaks and adjustments you can do with Megascans in Cryengine.
Joe Garth
24 August 2017
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Making a Music Video in Cryengine
Joe Garth talked about the way he created an amazing 3d environment for the music video of the song he recorded and produced. Nice take on lighting and work with Megascans.
Joe Garth
20 June 2017
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Realistic Environments in Cryengine
Joe Garth shared some of the amazing workflow details, which helped him to fit scanned assets into the digital landscape.
Joe Garth
09 June 2017
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Tweaking Megascans for Games
Cinematic artist Joe Garth talked about the way he experiences with Megascans in Cryengine environment.
Joe Garth
03 April 2017
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