The GDC clip is basically him talking on others people work completely unrelated to what he's supposed to sell. High five!
Oskar Świerad started a new series of videos on UE4 graphics profiling as a part of his Tech Art Aid channel.
The guide will feature four parts:
- Part 1 Measuring Performance
- Part 2 GPU Pipeline
- Part 3 Built-in Profiling
- Part 4 External Profiling
The first part is already available and the second one will be uploaded later this week. The third and fourth parts are coming soon.
The first part is about measuring performance. There are tons of optimization issues, so how do you deal with them? FPS results work nice for benchmarks, but you can’t use them to study individual features. The artist discusses some ways to measure your UE4 performance:
What is more, you can get the scene used in the tutorial for free on Gumroad. The archive contains the main scene (.umap) and required assets (.uasset) – textures, models, materials, blueprints – used in Tech Art Aid YouTube tutorial series on Graphics Profiling. Not included are the source files (uncompressed textures, editable 3D models).
Make sure to follow the channel in order to watch the other parts.
Author: Artyom Sergeev