Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Ibrahim Lancoln has shared a breakdown of the way he generates hand-painted tiling textures and PBR variations with the help of Substance Designer and Photoshop. The guide includes 68 pages of useful tips and tricks that can help you form your own approach to texture creation.
I used a tileable hand-painted texture workflow using Photoshop mixed with the standard PBR workflow principle in order to be flexible.
Instead of baking from a high poly mesh I painted the fake bakings such as the Ambient Occlusion.
Here is a short preview:
The full guide can be bought on Gumroad for €2.
- PDF (68 pages)
- Photoshop file
- SD file
- Maps and textures