Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
Don't work for me, loading freeze
Take a look at a tool for 3ds Max called TyFlow which is basically a complete rewrite of Particle Flow, in development by Tyson Ibele. It’s something like PFlow, but much more powerful.
- Every operator is fully multithreaded
- Tons of new operators, featuring things like a granular solver, cloth, rope, proper path follow, DLA growth, constraints, etc.
- Spline operator and a super fast spline meshing modifier for converting particle trajectories/neighbors/constraints/etc into spline meshes
- Up-to-date PhysX support
- Voronoi fracture, brick fracture, boolean fracture, convex decomosition, etc, built-in
- All of PFlow’s terrible O(n^2) operations that make it totally unusable for productions have been properly accelerated (mesh collisions, nearest neighbor searches, surface lock/bond, etc)
- No more hidden PFlow operator/event nodes in the scene to manage, each flow is fully self-contained
- Tons of extra control has been added to all the base operators, and each operator has timing activation control
- A C# script operator that executes nearly as fast as native c++ and that supports multithreaded scripts
- VRay instance rendering support, GPU instancing in the viewport (easily display 100s of millions of polys in the view no problem)
- Super fast auto-caching, similar to how Houdini caches things on the fly
- PhoenixFD grid support, PRT import/export
- Simulation retiming
- A custom file caching system that is often hundreds/thousands times smaller in file size than alternative systems like xMesh
The developer is going to launch a public beta with more features like crowd simulation support, ragdolls, etc. More details can be found here.