logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

UE5's New Custom Gravity Feature Demonstrated in Action

Stéphane Biava showcased a cool Toy Story animation and explained how it was made.

A couple of weeks ago, Epic Games officially launched Unreal Engine 5.4, introducing, among myriads of other things, a cool new feature that has instantly won the hearts of many developers worldwide: Custom Gravity. Implemented within the CharacterMovementController, Custom Gravity provides the ability to manipulate gravity within your projects, allowing users to traverse miniature planets Outer Wilds style and easily set up gravity-based puzzle games.

Among the first UE5 users to try out the new feature was Stéphane Biava, an Unreal Authorized Instructor at Epic Games and Founder of Proj Production, who employed Custom Gravity to set up a small Toy Story-inspired playable experience where one can explore a small Wild West planet as Woody.

Furthermore, the artist has shared a detailed tutorial, offering an overview of Custom Gravity and demonstrating how to integrate the system into your project using C++ and Blueprints. The guide is beginner-friendly, ensuring that even those new to Unreal Engine 5 can swiftly grasp the concept and start creating their own gravity-defying adventures. You can watch the full tutorial attached below or by visiting Proj Production's official YouTube page:

Also, check out some of Stéphane's earlier tutorials:

Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

100% procedural Material made in Substance Designer

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Strangler Fig
      by Kemal Yaralioglu

      100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

      Error
      (2000-0001)
    • Clay Resources
      by Carloc NCT

      This pack includes tools for clay modeling in ZBrush 4R8: 7 brushes, 10 alphas, Fingerprint texture.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×