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yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.
Vinícius Cortez has recently released his Ultimate Eye Generator. The thing is a procedural Substance material that will help you set up beautiful eyes in no time. The material features 50+ tweakable parameters, so the possibilities are almost limitless here.
Procedural Eye Substance Material
PBR – Metallic Roughness
- Base Color
- Normal Map
- Ambient Occlusion
- .sbsar file (Generator File)
- 10 Exported Variations (PBR Maps) 4KResolution
- 3D Mesh OBJ and FBX (Game Ready & Non-Game Ready)
Import it into Game Engines that has support to Substance from Allegorithmic. Or export the maps using Substance Player (free).
Substance Version: 2017.2.2
Commercial use of the materials is permitted but nothing can be included in an asset pack or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products.