Ultimate Eye Generator for Substance
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Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.

is that images related to coc generals 2? zero hour ?

by Nils Arenz
18 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

Ultimate Eye Generator for Substance
13 July, 2018
News

Vinícius Cortez has recently released his Ultimate Eye Generator. The thing is a procedural Substance material that will help you set up beautiful eyes in no time. The material features 50+ tweakable parameters, so the possibilities are almost limitless here. 

Procedural Eye Substance Material

  • Ultra Quality Level – up to 8K textures 
  • Infinite Variations
  • 50+ Tweakable Parameters

PBR – Metallic Roughness

  • Base Color
  • Roughness
  • Height/Displacement
  • Normal Map
  • Ambient Occlusion
  • Metallic
  • Cavity

Included

  • .sbsar file (Generator File)
  • 10 Exported Variations (PBR Maps) 4KResolution
  • 3D Mesh OBJ and FBX (Game Ready & Non-Game Ready)

Use Info

Import it into Game Engines that has support to Substance from Allegorithmic. Or export the maps using Substance Player (free).

Substance Version: 2017.2.2

License Info

Commercial use of the materials is permitted but nothing can be included in an asset pack or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products.

Buy the generator

Source: Gumroad
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1 Comment on "Ultimate Eye Generator for Substance"

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Chris
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Chris

This is amazing! Really appreciate the amount of time you put into this and it also makes me want to learn Substance Designer. 😀

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