Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
VEA Games has finally released Ultimate River Tool — a powerful and easy-to-use pack for Unreal Engine 4 that allows you to make rivers with automatic flow-map generation. What is more, the project features high-quality forest assets that will allow you to build nature scenes in no time.
Ultimate River Tool is powerful and easy to use component for Unreal Engine 4 that allows you to make rivers with automatic flow-map generation. All you need is to make a spline at your map and configure it scales.
The package includes high resolution forest assets: river component, realistic grass, translucent water shader with distortion and caustics, 8 tree types, 4 types of bushes, 3 types of grass, 3 types of flowers, 6 types of stones, 2 types of snags, 4 stumps, 1 hill, 1 background mountain model, 1 cloud fx, 1 magic leaves fx, blowball effect. A sample scene to get started is also included in the bundle.