Unity dominates game engine market
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Latest comments
by Matthew Scenery.Melbourne
3 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
4 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Unity dominates game engine market
28 March, 2016
News

There can be only one leader when it comes to game engine market. And that leader is now Unity. Unity’s official website states that the company controls 45 percent share of the whole market, which is three times more than the nearest competitor. Although the second player is not named, it has to be Epic Games’ product. John Riccitiello must be really happy with this news.

Unity dominates game engine market

Statista states that Unreal Engine is the second most popular 3rd party game engine in the United Kingdom after Unity. While Unity got 62 percent of the total votes, Unreal Engine was not that good with only 12 percent.

Unity dominates game engine market

There are several keys to this success. It has lots of benefits: low learning curve for beginners, active ecosystem of asset and plugin creators, rapid development speed, and its cross-platform integration that supports 25 platforms – UE supports 10 platforms and CryEngine only five. That is the reason for the love from its 4.5 million registered developers.

Unity also gives access to 15,000+ free and paid-for 3D models, editor extensions, scripts, shaders, materials, audio, and animations.

Source: thenextweb

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