Unity Presents the Next Level of 2D Tools

The Unity team has presented the latest 2D tools that boost developers’ creations and how they produce them.

They’re now a part of the Universal Render Pipeline, featuring tools like Shader Graph and native 2D Lights and Shadows. The toolkit features anything you might need for animation, world-building, and physics, for productions of any scale on any platform.

Abilities

  • 2D Animation. Rig sprites and set up bones to create smooth, skeletal animation. Use it with PSD Importer to let you directly use layered artwork.
  • 2D Lights. Enhance 2D visuals. Different types of light feature easy-to-configure parameters like light colors, intensity, fall-off, and blending effects.
  • 2D for ShaderGraph. Easily author shaders by building them visually — create and connect nodes in a network graph instead of having to code.
  • Tilemaps. Create large grid-based worlds, including Hexagonal and Isometric Tilemaps, that are optimized for size and performance.
  • Sprite Shape. Create rich free-form and organic 2D environments with a visual and intuitive workflow that saves sprite resources.
  • Sprite technology. Set up and optimize the art assets for your 2D project, handle popular raster and vector formats directly in Unity.

You can learn more here.

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