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Unity Tool For Prop Placement With Physics Simulation

Ideal for set dressing and environment art.

Adam Napper, the developer behind RealBlend, an alternative to the deprecated Polybrush, has released a new tool called RealTransforms, aiming to bring a more physical approach to scene dressing in Unity.

Instead of manually adjusting objects until they stop floating or clipping, RealTransforms brings physics-assisted Move, Rotate, Drop, and Arrange tools directly into the Unity Scene view, using familiar hotkeys and editor controls so placement feels fast and intuitive. You can also select multiple objects and clump, spread, space, level, or randomize rotation, so it's easy to build believable clutter, shelves, piles, and prop layouts in seconds.

RealTransforms

RealTransforms

RealTransforms

RealTransforms

RealTransforms uses Unity's built-in PhysX simulation for editor placement, so for best results, a desktop-class machine is recommended. It also comes with detailed documentation, and if you're interested in building something similar for your own project, the developer has shared some resources in this Reddit post.

Purchase RealTransforms by clicking here, and check out upcoming updates to RealBlend:

If you're looking for a Unity water system, we recently showcased Eugatnom Studios' Tidal, a robust solution with waves, refraction, foam, and underwater effects:

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