Using Wave Function Collapse Algorithm for Dioramas
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Using Wave Function Collapse Algorithm for Dioramas
16 July, 2018
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Don’t miss this talk by Oskar Stalberg at the Breda University of Applied Sciences Everything Procedural Conference 2018. The artist talked about using Wave Function Collapse algorithm for generating island dioramas from handcrafted tilesets in Bad North, a procedurally generated strategy game about fighting Vikings. Watch the video to get details on WFC, the tools and pipeline surrounding it, and more.

Presentation from Oskar Stalberg (Bad North) at the Breda University of Applied Sciences Everything Procedural Conference 2018.

Bad North is a procedurally generated strategy game about fighting Vikings. Oskar Stalberg will talk about how the Wave Function Collapse algorithm is employed to magically assemble idyllic island dioramas from handcrafted tilesets. You’ll learn about the theory behind WFC, its implementation and further development in Bad North, as well as the tools and pipeline surrounding it. Lastly, Oskar will cover how he approaches the integration of art and tech aesthetically.

NHTV IGAD 

You can find more cool talks from NHTV here

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