Using Wave Function Collapse Algorithm for Dioramas
Events
Subscribe:  iCal  |  Google Calendar
Los Angeles US   27, Sep — 1, Oct
Moscow RU   4, Oct — 8, Oct
Prague CZ   5, Oct — 7, Oct
São Paulo BR   10, Oct — 15, Oct
Latest comments
by vijaykhatri96@gmail.com
1 hours ago

Great! If a beginner wants to learn Houdini then they needs to click here: https://hackr.io/tutorials/learn-houdini

why Hellblade didn't come on ps4 yet ?

by daria
3 hours ago

Thank you for noticing, alfred, we've swapped them

Using Wave Function Collapse Algorithm for Dioramas
16 July, 2018
News

Don’t miss this talk by Oskar Stalberg at the Breda University of Applied Sciences Everything Procedural Conference 2018. The artist talked about using Wave Function Collapse algorithm for generating island dioramas from handcrafted tilesets in Bad North, a procedurally generated strategy game about fighting Vikings. Watch the video to get details on WFC, the tools and pipeline surrounding it, and more.

Presentation from Oskar Stalberg (Bad North) at the Breda University of Applied Sciences Everything Procedural Conference 2018.

Bad North is a procedurally generated strategy game about fighting Vikings. Oskar Stalberg will talk about how the Wave Function Collapse algorithm is employed to magically assemble idyllic island dioramas from handcrafted tilesets. You’ll learn about the theory behind WFC, its implementation and further development in Bad North, as well as the tools and pipeline surrounding it. Lastly, Oskar will cover how he approaches the integration of art and tech aesthetically.

NHTV IGAD 

You can find more cool talks from NHTV here

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz