UV Tips & Tricks : Layout and Organization
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Krakow PL   27, May — 29, May
London GB   28, May — 31, May
Kyoto JP   1, Jun — 3, Jun
London GB   4, Jun — 6, Jun
Latest comments
by Trilo Byte
7 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
12 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

UV Tips & Tricks : Layout and Organization
6 February, 2019
News
Tutorial

Paul H. Paulino has shared the last chapter of his “UV Workflow Tips and Tricks” series. The new video shows things that the artist keeps in mind while laying out and organizing UVs for visual effects.

By the end of the video, you will learn about a cool technique using Substance Painter to detect rogue shells that can cause issues in your workflow.

You will also learn how to use box tools in UV Layout to organize shells in a click.

You can find links to other parts here. You can also find a more in-depth article about UVs on the artist’ website.

Discuss the guide in the comments below.

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

See the full description

Contact Stan Brown

Leave a Reply

avatar
Related articles