All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(
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Aleksey Kudryavtsev shared a step-by-step guide to texturing a stone sword in Substance Painter. The 75-minute video covers the full process, and you can also apply the tricks to other surfaces and projects. The best thing is that the artist has also provided access to free assets and materials for you to learn more.
I’ve made a 75 mins video tutorial of texturing a fantasy sword in SP 2018.1, it’s my first attempt at recording, it’s been challenging to record it in English. I also attached 4 smart materials, cracks generator, sword .obj, 4k .tiff textures, SP scene with baked maps + Marmoset scene, and I’m sharing everything for free! If you like it please support me with likes on Artstation.
Here’s what you’ll find inside the pack:
- 75 minutes of video tutorial
- 4 smart materials
- .obj of the sword
- Substance Painter 2018.1 scene + baked maps (for practice purposes)
- Marmoset Toolbag 3 scene
- Simple rock cracks .sbs file
You can get more details here.