hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Capturing Reality has shared a nice collection of video guides to using the team’s photo scanning solution called RealityCapture. You’ll start with the interface and go on to study several common workflows. You can find the full list of tutorials on YouTube.
One of the first tutorials, for example, shows how you can create a detailed 3D mesh using four laser scans and 83 photos. It goes through registering laser scans, creating a 3D mesh from laser point clouds, registering photos and laser scans, and create a 3D model from all inputs:
And another one focuses on geo-referencing the scene in RealityCapture using ground control points faster:
You can find all guides here.