Wargaming Launches an All-New Business Unit
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by UtopiaNemo
6 hours ago

I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.

by Philip Ho
8 hours ago

Great stuff Fran!

What the hell are you saying? I can't make sense of it.

Wargaming Launches an All-New Business Unit
17 June, 2019
News

Wargaming has launched a new business unit, Wargaming Nexus, to implement and further the company’s strategic initiatives in the mobile gaming sector by developing products with high market potential and novel gameplay mechanics. Wargaming Nexus will create its own breakthrough titles and seek out prospective hits from external studios to publish. The new unit will be helmed by Mike Belton, one of the key contributors to Wargaming’s success as the company’s Head of Global Marketing and PR of 10 years and the Head of Publishing in the CIS region of 2 years.

Wargaming Launches an All-New Business Unit, Nexus

“The founding principle of Wargaming Nexus is innovativeness—in team building, work practices, the tech used, and the products delivered,” says Mike Belton. “We are putting together a strong collective of highly skilled professionals from all over the globe. Our current crew is made up of tried and tested Wargaming fighters possessing a broad range of expertise and a deep understanding of gamers’ tastes and desires. Combining all these factors shall contribute to our success.”

The idea behind Wargaming Nexus was conceived in 2018 with the start of a partnership between Wargaming and Epic Games that was announced at WG Fest in Moscow and included a set of initiatives aimed at taking the Eastern European mobile games market to the next level. Since then, Epic’s Unreal Engine 4 has become a staple tech for Wargaming when prototyping and developing new gaming projects. This prompted the decision to set up a new business division within the company to fully capitalize on the capabilities of UE4 and other advanced solutions when delivering breakthrough mobile titles with great cross-platform prospects.

Over the last 6 months, Wargaming Nexus has engaged into dozens of partnerships with Eastern and Central European studios using UE4, and six projects with innovative gaming mechanics have already reached the prototype stage.

Wargaming Nexus is on the lookout for both partner studios well versed in prototyping and building their projects with Unreal Engine 4, and top-notch professionals with firm roots in the mobile games industry who are ready to join a dream team with ambitious goals. Interested? Please e-mail business offers and resumes to nexus@wargaming.net.

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Shayne Byrne Recent comment authors
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Shayne Byrne

Maybe they should focus on making their games they already have run a bit better first. There are many complaints about the game play in World of Tanks. The platoon aspect needs fixing so it is more fairly ranked.

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